Document


UNITED STATES
SECURITIES AND EXCHANGE COMMISSION
Washington, D.C. 20549
FORM 8-K

 CURRENT REPORT
Pursuant to Section 13 or 15(d)
of the Securities Exchange Act of 1934
Date of Report: March 12, 2018
(Date of earliest event reported)
 
 
Turtle Beach Corporation
(Exact name of registrant as specified in its charter)
 
  
    
Nevada
001-35465
27-2767540
(State or other jurisdiction of
incorporation or organization)
(Commission File Number)
(I.R.S. Employer
Identification Number)

11011 Via Frontera, Suite A/B
San Diego, California 92127
(Address of principal executive offices)
(888) 496-8001
(Registrant’s telephone number, including area code)
 
 
Check the appropriate box below if the Form 8-K filing is intended to simultaneously satisfy the filing obligation of the registrant under any of the following provisions:
¨    Written communications pursuant to Rule 425 under the Securities Act (17 CFR 230.425)
¨    Soliciting material pursuant to Rule 14a-12 under the Exchange Act (17 CFR 240.14a-12)

¨    Pre-commencement communications pursuant to Rule 14d-2(b) under the Exchange Act (17 CFR 240.14d-2(b))

¨    Pre-commencement communications pursuant to Rule 13e-4(c) under the Exchange Act (17 CFR 240.13e-4(c))

Indicate by check mark whether the registrant is an emerging growth company as defined in Rule 405 of the Securities Act of 1933 (§230.405 of this chapter) or Rule 12b-2 of the Securities Exchange Act of 1934 (§240.12b-2 of this chapter).
Emerging Growth Company

If an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition period for complying with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act.







Item 7.01. Regulation FD Disclosure

Investor Presentation

Certain information concerning our business and financial results can be currently accessed on our website, http://corp.turtlebeach.com/investor-relations under the heading “Investor Presentations.” Representatives of the Company expect to use this presentation, in whole or in part, and possibly with modifications, periodically in connection with conferences and presentations to investors, analysts and others. Portions of the presentation are attached hereto as Exhibit 99.1.

The investor presentation includes financial information not prepared in accordance with generally accepted accounting principles (“Non-GAAP Financial Measures”). A reconciliation of the Non-GAAP Financial Measures included in the presentation to financial information prepared in accordance with generally accepted accounting principles (“GAAP”), as required by Regulation G, appears in the Appendix to the presentation. The information contained in the presentation is summary information that is intended to be considered in the context of the Company’s Securities and Exchange Commission (“SEC”) filings and other public announcements that it may make, by press release or otherwise, from time to time. The Company undertakes no duty or obligation to publicly update or revise the information contained in the presentation or this report, although it may do so from time to time as its management believes is warranted. Any such updating may be made through the filing of other reports or documents with the SEC, through press releases or through other public disclosure.

The information in this report is being furnished pursuant to Item 7.01 and shall not be deemed to be “filed” for purposes of Section 17 of the Securities Exchange Act of 1934, as amended (the “Exchange Act”), or otherwise subject to the liabilities of that section, nor shall it be deemed to be incorporated by reference in any filing under the Securities Act of 1933, as amended, or the Exchange Act.
Item 9.01 — Financial Statements and Exhibits
(d) Exhibits
 
Exhibit
No.
Description
Turtle Beach Corporation Investor Presentation


SIGNATURE
Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned hereunto duly authorized.
 
 
 
 
TURTLE BEACH CORPORATION
 
 
 
Date:
March 12, 2018
By:
/S/ JOHN T. HANSON
 
 
 
John T. Hanson
Chief Financial Officer, Treasurer and Secretary





hearinvestorpresentation
Corporate Presentation March 2018


 
SAFE HARBOR STATEMENT Forward-Looking Information This presentation includes “forward-looking statements” within the meaning of the federal securities laws. These forward-looking statements are statements that are not historical facts including statements about our beliefs and expectations and statements, and may contain the words “may,” “could,” “would,” “should,” “believe,” “expect,” “anticipate,” “plan,” “estimate,” “target,” “project,” “intend,” “foresee,” and similar expressions. There are a number of risks and uncertainties that could cause actual results to differ materially from the forward-looking statements made herein, including but not limited to, risks related to the Company’s liquidity and financial position, the substantial uncertainties inherent in the acceptance of existing and future products, the difficulty of commercializing and protecting new technology, the impact of competitive products and pricing, general business and economic conditions, risks associated with the expansion of our business including the implementation of any businesses we acquire, our indebtedness, and the other factors discussed in our public filings, including the section entitled “Risk Factors” in our most recent Quarterly Report on Form 10-Q, our Annual Report on Form 10-K and other periodic reports filed with the Securities and Exchange Commission (the “SEC”) and available on the SEC’s website, www.sec.gov. Readers are cautioned not to place undue reliance on these forward-looking statements, which speak only as of the date of this presentation. Except as required by law, Turtle Beach Corporation (the “Company”) undertakes no obligation to publicly release any revision to its forward-looking statements to reflect events or circumstances after the date of this presentation. All of the forward-looking statements in this presentation are qualified by such cautionary statements, and subject to the protection of the safe harbor for forward-looking statements contained in the Private Securities Litigation Reform Act of 1995. This presentation also contains trademarks and trade names that are property of their respective owners. Non-GAAP Financial Measures This presentation contains certain financial measures, including adjusted EBITDA and non-GAAP earnings per share (“EPS”), that are not calculated under the standards or rules of U.S. GAAP, which are referred to as "non-GAAP financial measures." These non-GAAP financial measures, as calculated by the Company, are not necessarily comparable to similarly titled measures reported by other companies. Additionally, these non-GAAP financial measures are not measurements of financial performance or liquidity under GAAP and should not be considered an alternative to the Company’s other financial information determined under GAAP. Management believes that these non-GAAP financial measures, when read in conjunction with the Company's reported results, can provide useful supplemental information for investors analyzing period to period comparisons of the Company's results. “Adjusted EBITDA” is defined by the Company as net income (loss) before interest, taxes, depreciation and amortization, stock-based compensation (non-cash), and certain special items that we believe are not representative of core operations. The Adjusted EBITDA outlook for the first quarter and full year 2018 has not been reconciled with the Company’s net loss outlook for the same periods because of the variability, complexity and lack of visibility with respect to certain reconciling items between adjusted EBITDA and net loss, including other income (expense), provision for income taxes and stock-based compensation. These items cannot be reasonably and accurately predicted without the investment of undue time, cost and other resources and, accordingly, a reconciliation of the Company’s adjusted EBITDA outlook to its net loss outlook for such periods is not available without unreasonable effort. These reconciling items could be material to the Company’s actual results for such periods. © 2018 Turtle Beach Corporation. All Rights Reserved. 2


 
WHO WE ARE • Key player in $100 billion gaming market • Critical accessory provider to esports fans and players • Dominant market leader in gaming headsets • Strong brand with high consumer loyalty • Global distribution & partnerships • Full line of differentiated products • Extensive & valuable patent portfolio • Strengthening balance sheet •Well positioned for a strong 2018 • Opportunities to drive double-digit long-term growth • Experienced board & management team 3


 
KEY PLAYER IN $100B GLOBAL GAMING MARKET 4 PC Gaming: $33B 5.9% YOY Growth(1) Mobile Gaming: $38B 10.8% YOY Growth(1) Console Gaming: $35B 17.2% YOY Growth (1) $106B Global Gaming Opportunity(1) Esports: $0.7B 41.3% YOY Growth(2) Virtual Reality: $6.4B 73% YOY Growth(3) $7B Opportunity(2)(3) (1) DFC Intelligence Video Game Worldwide Market Forecast (March 2017) (2) 2017 Newzoo - 2017 Global esports Market Report (3) Statista Virtual Reality Worldwide Market Size


 
AUDIO HEADSETS ARE A CRITICAL ACCESSORY FOR GAMERS 5 Gaming Headsets Provide… • Good microphone for multi-player gaming • More immersive audio for a better gaming experience • Competitive advantage in picking up key audio cues • Privacy of game and chat audio Headsets, $1,088 [CATEGO RY NAME], [VALUE] Keyboard s, $459 Other, $106 Global Gaming Accessory Market $2,180B(1) (1) NewZoo Report Americas and Europe are over 75% of the market …And Are Largest Segment In $2+B Accessory Market With over 700M Gamers and 175M esports fans in the Americas and Europe(1)


 
WE ARE THE DOMINANT LEADER IN GAMING HEADSETS 6 #1 gaming headset provider for Xbox & PlayStation Longstanding position with higher share than next 3 players combined Source: The NPD Group, Inc., Video Games Console Headset Update 1.11.18 5 of the top 10 sellers overall (1st & 3rd party) are Turtle Beach 4 of the top 5 selling 3rd party headsets are Turtle Beach


 
STRONG BRAND WITH HIGH CONSUMER LOYALTY 7 (1) Source: Bowen Research (June 2015); (2) Source: Survey Sampling International Research (April 2017), showing main Console Gaming Headset competitors; (3) Source: Simply Measured Service, June 2017. Consumers’ Favorite Gaming Headset Brand¹ Facebook “Likes”³ Unaided Brand Awareness² #1 rated headset based on audio quality¹ #1 rated headset based on comfort¹ +52 Net Promoter Score² 36% 30% 12% 8% 5% 4% 3% 3% Comp #1 Comp #2 Comp #3 Comp #4 Comp #5 Comp #6 Comp #7 23% 21% 6% 5% 2% Comp #1 Comp #2 Comp #3 Comp #4 654,090 251,349 201,407 200,719 129,948 61,981 Comp #1 Comp #2 Comp #3 Comp #4 Comp #1 Comp #2 Comp #3 Comp #4 Comp #5


 
Strong Retail Presence Great partnerships 10,000+ Interactive Displays Sample retailers GLOBAL DISTRIBUTION & PARTNERSHIPS 8 Product sales in 42 countries with over 260,000 points of distribution Partnerships with industry-leading brands Market leader in deploying interactive gaming headset displays


 
STRONG PRESENCE IN ESPORTS 9 Optic Gaming #1 Console esports organization in the world, top ranked teams across Halo, Gears of War and Call of Duty Astralis One of world’s best CS:GO teams, Major Champions; one of Europe’s top Call of Duty teams Key Partnerships Splyce Europe’s top Call of Duty team 69% of esports fans play on Xbox One or PS4(1) (1) Nielsen Esports Playbook (2017)


 
FULL LINE OF PRODUCTS…WITH COMPELLING NEW LAUNCHES ASP TB Key Features Sample Products • Wireless game & chat • Active noise-cancellation & Bluetooth® • DTS Headphone:X® 7.1 surround sound • Superhuman Hearing • Magnetic base station • Immersive surround sound • Xbox Wireless (connects directly to Xbox One) • Active noise-cancellation & Bluetooth (700 only) • Glasses friendly design • Superhuman Hearing • Large, powerful 50mm speakers • High-sensitivity mic • Durable, fan-favorite headset ID • Superhuman Hearing (PX24) • High-quality 40mm speakers • High-sensitivity mic • Lightweight comfort • Innovative open earcup • Glasses friendly design • Tournament-grade game & chat audio • Unmatched comfort with glasses friendly design & cooling gel-infused ear cushions • Powerful amplified audio w/ DTS Headphone:X® 7.1 surround sound and Superhuman Hearing™ (PC Edition) > $200 $100 - $200 $50 - $100 < $50 Varies 10 Entry-Level Gamer < 4 hours per week Casual Gamer 4-6 hours per week Enthusiast Gamer 7-15 hours per week Core Gamer 16+ hours per week Esports PC Edition Launched July & Oct. 2017 Launched Sept. 2017 Launched July & Oct. 2017 Launched Apr. 2017


 
…AND DIFFERENTIATED TECHNOLOGY 11 Rechargeable Batteries Built-in rechargeable batteries provide for hours of continuous game play. 100% Wireless Interference-free game audio & chat. First Xbox direct-correct wireless DTS Headphone:X 7.1 Surround Superior surround sound that adds a height dimension, recreating the sound in your environment. Audio Presets Customize your settings to create the perfect, personalized experience. Dynamic Chat BoostTM Chat volume increases as game volume increases. Mic Monitoring Allows gamers to hear their voice within the headset so they know how loud they are speaking. Magnetic Charging Stand Easily charge & store your headset when not in use without fussing with wires. Bolded & Italicized Text = Turtle Beach Headset First Mover Advantage Active Noise Cancellation Silence unwanted background sound for an immersive listening experience. Bluetooth Bluetooth integration allows you to take phone calls with your headset while playing. Bass Boost Bass boost enhances deep rumbling sounds in games. Superhuman Hearing Hear every single thing around you, from enemy footsteps to distant vehicles to weapon reloads. ProSpecs™ Glasses Relief System Ear pads with pressure-release technology that provides relief for gamers who wear glasses. (Not on pictured headset.) Boomless Mic Hidden, high-quality noise-cancelling microphones.


 
OVERVIEW OF UNIQUE HYPERSOUND TECHNOLOGY 12 New Sound Delivery Mechanism  Thin panels generate ultrasound beam  Audio is injected into the ultrasound beam  Sound is created in the air along the beam  Fundamentally new and different approach to audio  Fully functional from glass emitters enabling glass “speakers” Multiple, Innovative Benefits  Highly controlled direction of sound  Full 3D surround sound with 2 emitters (vs. 5 or 7 speakers)  Significantly higher level of audio clarity to the listener Monetization via Licensing or Sale  55 issued and 22 pending patents  Small team engaged with prospective licensees  Also exploring Strategic Alternatives


 
HYPERSOUND APPLICATIONS 13 Commercial Audio Enables retailers and retail display manufacturers to add focused zone of audio to retail displays / kiosks Healthcare Improves sound clarity and listening benefits for people with hearing loss. Early indications of benefits for sufferers of Tinnitus Market Application Enterprise Audio Enables private zone of audio in office/enterprise environments Consumer Audio Utilize the 3D nature of HyperSound to create individual surround sound experience with two emitters HyperSound Glass Directional audio with all benefits and applications above but from glass panel. Creates glass speaker which can be stand- alone or integrated into video displays Demos available at: HyperSound Glass Demo HyperSound Glass Integrated into Desktop Monitors


 
EXTENSIVE & VALUABLE PATENT PORTFOLIO 14 26 28 35 49 78 95 20 68 86 109 65 60 0 20 40 60 80 100 120 140 160 180 Jan 2013 Jan 2014 Jan 2015 Jan 2016 Jan 2017 Feb 2018 Issued Pending 121 96 46 158 143 155 •Headset innovations: • Audio processing • Gaming specific features •HyperSound innovations: • Emitter construction • Ultrasound & emitter electronics • Digital signal processing techniques


 
REVENUE PROFILE 15 $163 $174 $149 $157 2015 2016 2017 2018E³ Company Revenues (1) Millions Channel Inventory Adjustments $211 $217 $215 $228 2015 2016 2017 TTM Jan 2018 Company Product Retail Sell-Through in Core Markets (2) Millions 1) Company net revenues=wholesale revenues. 2) NPD and GFK reported retail revenue value of Turtle Beach headset sell-through for North America and UK representing vast majority of company global sales. January 2018 numbers are unaudited. 3) Guidance effective on March 6, 2018.


 
EBITDA PROFILE 16 -$11.4 $4.0 $11.6 $12.0 2015 2016 2017 2018E² Adjusted EBITDA (1) Millions 2016: Returned headset business to profitability. Converted HyperSound to licensing model. Entered esports, VR, streaming mic categories. 2017: Focused on core headset business and continued profitability improvements. Laid groundwork for 2018+ growth initiatives. 2018: Continue to deliver good profitability in headset business. Lower cost of debt. Make select investments to drive future growth. 1) See appendix for a reconciliation of non-GAAP measures. 2) Guidance effective on March 6, 2018.


 
STRONG FREE CASH FLOW GROWTH 17 -$19.8 -$1.3 $5.2 $6.0 -$25.0 -$20.0 -$15.0 -$10.0 -$5.0 $0.0 $5.0 $10.0 2015 2016 2017 2018E² Strong free cash flow generation… • Positioned the company to amend and improve debt agreements Mar 2018 • Allows important growth investments throughout 2018 Free Cash Flow (1) Millions 1) Free cash flow defined as consolidated adjusted EBITDA less capital expenditures, less cash interest. 2) Guidance effective on March 6, 2018.


 
GROWTH OPPORTUNITIES – PC GAMING 18 Virtual Reality (VR) PC Gaming International • PC gaming headsets market ~$730M market globally1 • PC gaming more popular than console gaming in markets like Germany, China & other parts of Asia1 • Leveraging expanded portfolio as growth platform in Germany & China • Esports partnerships expected to help build upon our leading gaming audio position 1) ©Newzoo 2018. Recent Esports/PC Gaming Partnerships Astralis - one of world’s best CS:GO teams & major champions Eclipse – Top 5 ranked CS:GO team in China Splyce – Europe’s top Call of Duty team Dr. Disrespect – fastest growing streamer on Twitch


 
GROWTH OPPORTUNITIES – CHINA 19 Virtual Reality (VR) International PC Gaming China Opportunity • 573M Chinese gamers1 • 114M esports audience in China of which 53.8M are esports Enthusiasts1 • Turtle Beach has establish presence and making modest investments in 2018 with further activities planned for 2019 Latin America Opportunity • 205M estimated gamers1 • Turtle Beach in 15 countries & 113 retailers in Latin America $32.5B $42.0B 2017 2020E Chinese Games Market Forecast¹ 1.©Newzoo 2018.


 
GROWTH OPPORTUNITIES – VR 20 PC Gaming Virtual Reality (VR) International 1) https://www.statista.com/statistics/550461/virtual-reality-market-size-worldwide/ 2) NPD data from 2016, 2017, through January 2018 . • According to SuperData Research, VR hardware market expected to reach $17.8B by 2020 from $1.5B in 2016 (85% CAGR)¹ • Consoles likely to be key driver of non-mobile VR as evidenced by Sony PSVR having 69% revenue share of major non-mobile VR headsets since Oct ’16 launch² • STEALTH 350VR, our first gaming headset designed for VR devices, launched in Oct 2016 is now the leader in this category in North America² STEALTH 350VR


 
Balance Sheet Highlights • Revolver typically peaks in Q4 and lowest in Q1 after holiday receipts. 2017 average Revolver balance was $12.4M. • $49.0M federal, $21.0M state net operating losses @ Dec 31, 2016 offset taxable income (not scheduled to expire until 2029) • $60M line of credit and Mar 5, 2018 refinancing anticipated to provide sufficient capital to make various growth investments BALANCE SHEET 21 Capitalization @12-31-16 @12-31-17 Cash & Equivalents $6.2M $5.2M Debt Revolver (asset-based) $35.9M $38.5M Term Loans $14.4M $11.7M Subordinated Notes $19.4M $21.9M Total Debt $69.7M $72.1M Series B - Preferred Stock¹ $17.5M $18.9M Leverage Ratio² 7.4x 2.1x 1) Due in October 2030 and has 8% per annum PIK interest. 2) Defined as total term loans outstanding and average trailing twelve month revolving debt, divided by consolidated trailing twelve month adjusted EBITDA.


 
AMENDED LENDING AGREEMENTS •Amended lending agreements on Mar 6, 2018 •Improved terms include: –Reduction in the interest rate and greater availability on revolving credit line –Significant reduction in the interest rates on term loans (e.g., Crystal rate reduced by 3.5%) –Reduction in the interest rate on sub debt with Stripes (e.g., majority reduced by 1.4%) –Ability to use funds from the term loan to reduce sub debt, subject to certain conditions –Elimination of EBITDA coverage covenants on the term loans –Extension of the loans to 2023 •Expected interest savings of at least $3.5 million over the next five years 22


 
Q1 2018 OUTLOOK 23 Q1-18¹ YoY ∆ Year-Over-Year Commentary & Assumptions Revenue ~$29M 102% • Retailer restocking after holiday under-ordering, strong consumer demand, healthy console gaming market EPS ~$(0.12) 55% • Various revenue drivers noted above Adj. EBITDA ~$(1.5)M 76% • Various revenue drivers noted above drive strong improvement 1) Guidance effective on March 6, 2018.


 
2018 OUTLOOK 24 2017 2018¹ Year-Over-Year Commentary & Assumptions Total Revenue $149.1M ~$157M Quarterly revenue profile expected to shift revenue mix from Q4 to earlier quarters similar to 2016 Gross Margin 34.2% ~34.2% Upper end of 33-35% targeted range EPS $(0.07) ~$(0.03) Expecting continued improvements in EPS Adj. EBITDA $11.6M ~$12M Includes several million dollars of investments to drive future growth 1) Guidance effective on March 6, 2018.


 
KEY TAKEAWAYS  #1 console gaming headset brand with dominant share  $106B global gaming market  Critical accessory for gaming and esports  Disruptive, cutting-edge technologies & patents  Significantly improved balance sheet and lower cost of debt  Projecting revenue growth in 2018  Q1 off to a very strong start  Room to grow in PC, esports, VR, and International markets 25


 
CONTACT US Investor Relations: Media Contact: Cody Slach Maclean Marshall Liolios Turtle Beach Corporation 949.574.3860 858.914.5093 HEAR@Liolios.com Maclean.Marshall@turtlebeach.com 26 COMPANY WEBSITES www.turtlebeachcorp.com www.turtlebeach.com www.hypersound.com


 
Investor Relations: Media Contact: Cody Slach Maclean Marshall Liolios Turtle Beach Corporation 949.574.3860 858.914.5093 HEAR@Liolios.com Maclean.Marshall@turtlebeach.com


 
APPENDIX 287


 
EXPERIENCED BOARD OF DIRECTORS 29 • Former Chairman & CEO of Activision Publishing (NASDAQ: ATVI) • Operating partner of Stripes Group, LLC • Founder & principal of Erasmus Equity Investments Ron Doornink Chairman Juergen Stark CEO & Director • COO of Motorola Mobility’s mobile business • 10 years as Principal at McKinsey & Company, Inc. • MBA, Harvard Business School Ken Fox Director • Managing partner of Stripes Group, LLC • Former Managing Director & co-founder of Internet Capital Group (NASDAQ: ICGE) • Co-founder of A-10 Capital & Sentinel Fund William Keitel Director • Former CFO of Qualcomm Incorporated (NASDAQ: QCOM) • During his time at the company grew revenues from ~$800M to ~$25B • Held senior financial roles at Nortel (OTC: NRTLQ) & Pepsico (NYSE: PEP) Dr. Andrew Wolfe, PhD Director • Founder & principal of Wolfe Consulting • Former Chief Technology Officer for SONICblue, Inc. • B.S.E.E. in Electrical Engineering & Computer Science, Johns Hopkins; Ph.D. in Computer Engineering, Carnegie Mellon Gregory Ballard Director • General partner with Eleven Ventures • Former senior VP for mobile & social games at Warner Bros. • Former CEO of Glu Mobile, former board member with DTS


 
EXPERIENCED MANAGEMENT TEAM 30 Juergen Stark CEO John Hanson CFO Cris Keirn SVP, Global Sales Matt Seymour VP, Product Management Megan Wynne General Counsel • COO of Motorola Mobility’s mobile business • 10 years as principal at McKinsey & Company Joe Stachula CTO & VP Development Andrew Lilien VP of Marketing Jose Rosado VP Global Operations Scott Rankin VP Global Logistics • 20+ years in consumer electronics • 12 years at Plantronics engineering audio headsets • 20+ years of brand, consumer & retail marketing experience • Past experience at ESPN, Fleer Trading Cards & National Media Group • Former Sr. Director, Global Supply Chain Operations for HP • 22 years of supply chain management with Motorola, On Semiconductor, HP, Cisco • 20+ years of logistics, transportation & operations experience • 11+ years at Turtle Beach • EVP & CFO at Dialogic • CFO at One Communications Corp • Led headset transition as VP of business planning & strategy • 17 years with Motorola in product management, operations, quality & customer relations • 20+ years in the Consumer Electronics industry • Previously with Sony leading television portfolio planning & development, product marketing • 5 years with I-Flow, a Kimberly-Clark Health Care Company • 13 years with Morris Polich & Purdy law firm


 
RECONCILIATION OF GAAP & NON-GAAP EARNINGS 31 Three Months Ended Year Ended December 31, 2017 December 31, 2016 December 31, 2017 December 31, 2016 Net Income (Loss) GAAP Net Income (Loss) $ 14,231 $ 12,201 $ (3,248 ) $ (87,182 ) Goodwill and intangible asset impairment — — — 63,236 HyperSound inventory reserve — — — 7,079 Restructuring charges 24 100 533 664 Non-GAAP Earnings $ 14,255 $ 12,301 $ (2,715 ) $ (16,203 ) Diluted Earnings Per Share GAAP - Diluted $ 0.29 $ 0.25 $ (0.07 ) $ (1.79 ) Goodwill and intangible asset impairment $ — $ — $ — $ 1.30 HyperSound inventory reserve $ — $ — $ — $ 0.15 Restructuring charges $ — $ — $ 0.01 $ 0.01 Non-GAAP - Diluted $ 0.29 $ 0.25 $ (0.06 ) $ (0.33 )


 
GAAP TO ADJUSTED EBITDA RECONCILIATION – THREE MONTHS ENDED DEC 31, 2017 32 (1) Other includes business transition costs and restructuring charges. Three Months Ended December 31, 2017 As Reported Adj Depreciation Adj Amortization Adj Stock Compensation Other (1) Adj EBITDA Net Revenue $ 79,696 $ — $ — $ — $ — $ 79,696 Cost of Revenue 49,748 (99 ) — — 120 49,769 Gross Profit 29,948 99 — — (120 ) 29,927 Operating Expense 13,969 (975 ) (89 ) (243 ) (24 ) 12,638 Operating income (loss) 15,979 1,074 89 243 (96 ) 17,289 Interest expense 2,199 Other non-operating (income) expense, net 54 54 Earnings before income tax benefit 13,726 Income tax benefit (505 ) Net income $ 14,231 Adjusted EBITDA $ 17,235


 
GAAP TO ADJUSTED EBITDA RECONCILIATION – YEAR ENDED DEC 31, 2017 33 Year Ended December 31, 2017 As Reported Adj Depreciation Adj Amortization Adj Stock Compensation Other (1) Adj EBITDA Net Revenue $ 149,135 $ — $ — $ — $ — $ 149,135 Cost of Revenue 98,132 (578 ) — 66 79 97,699 Gross Profit 51,003 578 — (66 ) (79 ) 51,436 Operating Expense 46,205 (3,496 ) (348 ) (1,496 ) (533 ) 40,332 Operating income (loss) 4,798 4,074 348 1,430 454 11,104 Interest expense 7,916 Other non-operating (income) expense, net (463 ) (463 ) Loss before income tax expense (2,655 ) Income tax expense 593 Net loss $ (3,248 ) Adjusted EBITDA $ 11,567 (1) Other includes business transition costs and restructuring charges.


 
GAAP TO ADJUSTED EBITDA RECONCILIATION – THREE MONTHS ENDED DEC 31, 2016 34 (2) Other includes goodwill and other intangible asset impairment, business transition and restructuring charges. Three Months Ended December 31, 2016 As Reported Adj Depreciation Adj Amortization Adj Stock Compensation Other (2) Adj EBITDA Net Revenue $ 82,204 $ — $ — $ — $ — $ 82,204 Cost of Revenue 51,996 (151 ) — (159 ) — 51,686 Gross Profit 30,208 151 — 159 — 30,518 Operating Expense 14,912 (729 ) (100 ) (579 ) (100 ) 13,405 Operating income (loss) 15,296 880 100 738 100 17,113 Interest expense 2,116 Other non-operating (income) expense, net 1,026 1,026 Earnings before income tax benefit 12,154 Income tax benefit (47 ) Net income $ 12,201 Adjusted EBITDA $ 16,087


 
GAAP TO ADJUSTED EBITDA RECONCILIATION – YEAR ENDED DEC 31, 2016 35 Year Ended December 31, 2016 As Reported Adj Depreciation Adj Amortization Adj Stock Compensation Other (2) Adj EBITDA Net Revenue $ 173,978 $ — $ — $ — $ — $ 173,978 Cost of Revenue 131,368 (571 ) (3,660 ) (557 ) (7,079 ) 119,501 Gross Profit 42,610 571 3,660 557 7,079 54,477 Operating Expense 120,311 (4,496 ) (468 ) (3,403 ) (63,900 ) 48,045 Operating income (loss) (77,701 ) 5,067 4,128 3,960 70,979 6,432 Interest expense 7,447 Other non-operating (income) expense, net 2,421 2,421 Loss before income tax benefit (87,569 ) Income tax benefit (387 ) Net loss $ (87,182 ) Adjusted EBITDA $ 4,011 (2) Other includes goodwill and other intangible asset impairment, business transition and restructuring charges.


 
GAAP TO ADJUSTED EBITDA RECONCILIATION 36 December 31, 2017 December 31, 2016 December 31, 2015 Consolidated Net Income (Loss) (3,248) (87,182) (82,907) Depreciation 4,075 5,066 5,901 Amortization of intangibles 349 4,128 2,015 Interest 7,916 7,447 5,100 Taxes 592 (387) 2,392 Stock Compensation 1,429 3,960 5,897 Restructuring Expense 533 664 399 Goodwill Impairment - 63,236 49,822 Business Transaction Expense (79) 7,079 - Adj EBITDA 11,567 4,011 (11,381)